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Contract Name:
SafeDecimalMath
Compiler Version
v0.5.16+commit.9c3226ce
Optimization Enabled:
Yes with 200 runs
Other Settings:
default evmVersion
Contract Source Code (Solidity)
/** *Submitted for verification at polygonscan.com on 2021-07-04 */ /* ___ _ ___ _ | .\ ___ _ _ <_> ___ | __><_>._ _ ___ ._ _ ___ ___ | _// ._>| '_>| ||___|| _> | || ' |<_> || ' |/ | '/ ._> |_| \___.|_| |_| |_| |_||_|_|<___||_|_|\_|_.\___. * PeriFinance: SafeDecimalMath.sol * * Latest source (may be newer): https://github.com/perifinance/peri-finance/blob/master/contracts/SafeDecimalMath.sol * Docs: Will be added in the future. * https://docs.peri.finance/contracts/source/contracts/SafeDecimalMath * * Contract Dependencies: (none) * Libraries: * - SafeDecimalMath * - SafeMath * * MIT License * =========== * * Copyright (c) 2021 PeriFinance * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE */ pragma solidity ^0.5.0; /** * @dev Wrappers over Solidity's arithmetic operations with added overflow * checks. * * Arithmetic operations in Solidity wrap on overflow. This can easily result * in bugs, because programmers usually assume that an overflow raises an * error, which is the standard behavior in high level programming languages. * `SafeMath` restores this intuition by reverting the transaction when an * operation overflows. * * Using this library instead of the unchecked operations eliminates an entire * class of bugs, so it's recommended to use it always. */ library SafeMath { /** * @dev Returns the addition of two unsigned integers, reverting on * overflow. * * Counterpart to Solidity's `+` operator. * * Requirements: * - Addition cannot overflow. */ function add(uint256 a, uint256 b) internal pure returns (uint256) { uint256 c = a + b; require(c >= a, "SafeMath: addition overflow"); return c; } /** * @dev Returns the subtraction of two unsigned integers, reverting on * overflow (when the result is negative). * * Counterpart to Solidity's `-` operator. * * Requirements: * - Subtraction cannot overflow. */ function sub(uint256 a, uint256 b) internal pure returns (uint256) { require(b <= a, "SafeMath: subtraction overflow"); uint256 c = a - b; return c; } /** * @dev Returns the multiplication of two unsigned integers, reverting on * overflow. * * Counterpart to Solidity's `*` operator. * * Requirements: * - Multiplication cannot overflow. */ function mul(uint256 a, uint256 b) internal pure returns (uint256) { // Gas optimization: this is cheaper than requiring 'a' not being zero, but the // benefit is lost if 'b' is also tested. // See: https://github.com/OpenZeppelin/openzeppelin-solidity/pull/522 if (a == 0) { return 0; } uint256 c = a * b; require(c / a == b, "SafeMath: multiplication overflow"); return c; } /** * @dev Returns the integer division of two unsigned integers. Reverts on * division by zero. The result is rounded towards zero. * * Counterpart to Solidity's `/` operator. Note: this function uses a * `revert` opcode (which leaves remaining gas untouched) while Solidity * uses an invalid opcode to revert (consuming all remaining gas). * * Requirements: * - The divisor cannot be zero. */ function div(uint256 a, uint256 b) internal pure returns (uint256) { // Solidity only automatically asserts when dividing by 0 require(b > 0, "SafeMath: division by zero"); uint256 c = a / b; // assert(a == b * c + a % b); // There is no case in which this doesn't hold return c; } /** * @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo), * Reverts when dividing by zero. * * Counterpart to Solidity's `%` operator. This function uses a `revert` * opcode (which leaves remaining gas untouched) while Solidity uses an * invalid opcode to revert (consuming all remaining gas). * * Requirements: * - The divisor cannot be zero. */ function mod(uint256 a, uint256 b) internal pure returns (uint256) { require(b != 0, "SafeMath: modulo by zero"); return a % b; } } // Libraries // https://docs.peri.finance/contracts/source/libraries/safedecimalmath library SafeDecimalMath { using SafeMath for uint; /* Number of decimal places in the representations. */ uint8 public constant decimals = 18; uint8 public constant highPrecisionDecimals = 27; /* The number representing 1.0. */ uint public constant UNIT = 10**uint(decimals); /* The number representing 1.0 for higher fidelity numbers. */ uint public constant PRECISE_UNIT = 10**uint(highPrecisionDecimals); uint private constant UNIT_TO_HIGH_PRECISION_CONVERSION_FACTOR = 10**uint(highPrecisionDecimals - decimals); /** * @return Provides an interface to UNIT. */ function unit() external pure returns (uint) { return UNIT; } /** * @return Provides an interface to PRECISE_UNIT. */ function preciseUnit() external pure returns (uint) { return PRECISE_UNIT; } /** * @return The result of multiplying x and y, interpreting the operands as fixed-point * decimals. * * @dev A unit factor is divided out after the product of x and y is evaluated, * so that product must be less than 2**256. As this is an integer division, * the internal division always rounds down. This helps save on gas. Rounding * is more expensive on gas. */ function multiplyDecimal(uint x, uint y) internal pure returns (uint) { /* Divide by UNIT to remove the extra factor introduced by the product. */ return x.mul(y) / UNIT; } /** * @return The result of safely multiplying x and y, interpreting the operands * as fixed-point decimals of the specified precision unit. * * @dev The operands should be in the form of a the specified unit factor which will be * divided out after the product of x and y is evaluated, so that product must be * less than 2**256. * * Unlike multiplyDecimal, this function rounds the result to the nearest increment. * Rounding is useful when you need to retain fidelity for small decimal numbers * (eg. small fractions or percentages). */ function _multiplyDecimalRound( uint x, uint y, uint precisionUnit ) private pure returns (uint) { /* Divide by UNIT to remove the extra factor introduced by the product. */ uint quotientTimesTen = x.mul(y) / (precisionUnit / 10); if (quotientTimesTen % 10 >= 5) { quotientTimesTen += 10; } return quotientTimesTen / 10; } /** * @return The result of safely multiplying x and y, interpreting the operands * as fixed-point decimals of a precise unit. * * @dev The operands should be in the precise unit factor which will be * divided out after the product of x and y is evaluated, so that product must be * less than 2**256. * * Unlike multiplyDecimal, this function rounds the result to the nearest increment. * Rounding is useful when you need to retain fidelity for small decimal numbers * (eg. small fractions or percentages). */ function multiplyDecimalRoundPrecise(uint x, uint y) internal pure returns (uint) { return _multiplyDecimalRound(x, y, PRECISE_UNIT); } /** * @return The result of safely multiplying x and y, interpreting the operands * as fixed-point decimals of a standard unit. * * @dev The operands should be in the standard unit factor which will be * divided out after the product of x and y is evaluated, so that product must be * less than 2**256. * * Unlike multiplyDecimal, this function rounds the result to the nearest increment. * Rounding is useful when you need to retain fidelity for small decimal numbers * (eg. small fractions or percentages). */ function multiplyDecimalRound(uint x, uint y) internal pure returns (uint) { return _multiplyDecimalRound(x, y, UNIT); } /** * @return The result of safely dividing x and y. The return value is a high * precision decimal. * * @dev y is divided after the product of x and the standard precision unit * is evaluated, so the product of x and UNIT must be less than 2**256. As * this is an integer division, the result is always rounded down. * This helps save on gas. Rounding is more expensive on gas. */ function divideDecimal(uint x, uint y) internal pure returns (uint) { /* Reintroduce the UNIT factor that will be divided out by y. */ return x.mul(UNIT).div(y); } /** * @return The result of safely dividing x and y. The return value is as a rounded * decimal in the precision unit specified in the parameter. * * @dev y is divided after the product of x and the specified precision unit * is evaluated, so the product of x and the specified precision unit must * be less than 2**256. The result is rounded to the nearest increment. */ function _divideDecimalRound( uint x, uint y, uint precisionUnit ) private pure returns (uint) { uint resultTimesTen = x.mul(precisionUnit * 10).div(y); if (resultTimesTen % 10 >= 5) { resultTimesTen += 10; } return resultTimesTen / 10; } /** * @return The result of safely dividing x and y. The return value is as a rounded * standard precision decimal. * * @dev y is divided after the product of x and the standard precision unit * is evaluated, so the product of x and the standard precision unit must * be less than 2**256. The result is rounded to the nearest increment. */ function divideDecimalRound(uint x, uint y) internal pure returns (uint) { return _divideDecimalRound(x, y, UNIT); } /** * @return The result of safely dividing x and y. The return value is as a rounded * high precision decimal. * * @dev y is divided after the product of x and the high precision unit * is evaluated, so the product of x and the high precision unit must * be less than 2**256. The result is rounded to the nearest increment. */ function divideDecimalRoundPrecise(uint x, uint y) internal pure returns (uint) { return _divideDecimalRound(x, y, PRECISE_UNIT); } /** * @dev Convert a standard decimal representation to a high precision one. */ function decimalToPreciseDecimal(uint i) internal pure returns (uint) { return i.mul(UNIT_TO_HIGH_PRECISION_CONVERSION_FACTOR); } /** * @dev Convert a high precision decimal to a standard decimal representation. */ function preciseDecimalToDecimal(uint i) internal pure returns (uint) { uint quotientTimesTen = i / (UNIT_TO_HIGH_PRECISION_CONVERSION_FACTOR / 10); if (quotientTimesTen % 10 >= 5) { quotientTimesTen += 10; } return quotientTimesTen / 10; } /** * @dev Round down the value with given number */ function roundDownDecimal(uint x, uint d) internal pure returns (uint) { return x.div(10**d).mul(10**d); } }
Contract Security Audit
- No Contract Security Audit Submitted- Submit Audit Here
[{"constant":true,"inputs":[],"name":"PRECISE_UNIT","outputs":[{"internalType":"uint256","name":"","type":"uint256"}],"payable":false,"stateMutability":"view","type":"function"},{"constant":true,"inputs":[],"name":"UNIT","outputs":[{"internalType":"uint256","name":"","type":"uint256"}],"payable":false,"stateMutability":"view","type":"function"},{"constant":true,"inputs":[],"name":"decimals","outputs":[{"internalType":"uint8","name":"","type":"uint8"}],"payable":false,"stateMutability":"view","type":"function"},{"constant":true,"inputs":[],"name":"highPrecisionDecimals","outputs":[{"internalType":"uint8","name":"","type":"uint8"}],"payable":false,"stateMutability":"view","type":"function"},{"constant":true,"inputs":[],"name":"preciseUnit","outputs":[{"internalType":"uint256","name":"","type":"uint256"}],"payable":false,"stateMutability":"pure","type":"function"},{"constant":true,"inputs":[],"name":"unit","outputs":[{"internalType":"uint256","name":"","type":"uint256"}],"payable":false,"stateMutability":"pure","type":"function"}]
Contract Creation Code
61012d610026600b82828239805160001a60731461001957fe5b30600052607381538281f3fe730000000000000000000000000000000000000000301460806040526004361060655760003560e01c8063313ce56714606a578063864029e7146086578063907af6c014609e5780639d8e21771460a4578063d5e5e6e61460aa578063def4419d1460b0575b600080fd5b607060b6565b6040805160ff9092168252519081900360200190f35b608c60bb565b60408051918252519081900360200190f35b608c60cb565b608c60d7565b608c60e3565b607060f3565b601281565b6b033b2e3c9fd0803ce800000081565b670de0b6b3a764000090565b670de0b6b3a764000081565b6b033b2e3c9fd0803ce800000090565b601b8156fea265627a7a72315820fa99d75e016636513cfd2f68c2f88ae3cf4fae7c0bee14bbaedb33905fcbe1c064736f6c63430005100032
Deployed Bytecode
0x737ea7c696fc24bca617c3ce18845ed84c6d9edd34301460806040526004361060655760003560e01c8063313ce56714606a578063864029e7146086578063907af6c014609e5780639d8e21771460a4578063d5e5e6e61460aa578063def4419d1460b0575b600080fd5b607060b6565b6040805160ff9092168252519081900360200190f35b608c60bb565b60408051918252519081900360200190f35b608c60cb565b608c60d7565b608c60e3565b607060f3565b601281565b6b033b2e3c9fd0803ce800000081565b670de0b6b3a764000090565b670de0b6b3a764000081565b6b033b2e3c9fd0803ce800000090565b601b8156fea265627a7a72315820fa99d75e016636513cfd2f68c2f88ae3cf4fae7c0bee14bbaedb33905fcbe1c064736f6c63430005100032
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